Incompatibility with mods changing dialogues system of companions and similar. mods description back to this page (unless the Nexus gets shut down for some. I tried it and it appears to not make the automatons completely shut up. This mod scraps everything that these mods do (and more): Spring Cleaning. Comment on locations and events if they are your current companions. I use a mod for more robot voices by jtwitham. They will speak only when you activate talk by press "E".Ĭompanions will continue to greet you. The forced greeting of unique traders are disabled: Share Requirements Permissions and credits Mirrors Changelogs BETA - Should be Stable At first glance, this mod may seem like it's just a merge of other mods that already exist. My back hurts, my ass hurts Everything hurts. About this mod This mod is a general overhaul of the Robot / Automatron DLC mechanics, plus some settlement objects. Hope you ain't one of them synths, here to spy on me. At such NPC as:Īs a bonus disabled annoying comments of settlers. This mod disables the NPC reaction such as:ĭisabled forced greeting and replcaed to requires player activation by press "E". BTW I belive that mod is broken at least for latest game version.Īlso, when you reduce the chatter of the NPC, you will not be able to hear many comments guards of Diamond City and much more.ġ. They can be created, upgraded and renamed at a robot workbench, provided the resource requirements are met. Automatrons are specially crafted companions designed by the Sole Survivor to suit their own personal needs. I played with this mod and I had an annoying situation when MacCready get a long time to start talk with Daisy about the transfer of serum. Automatrons are craftable companions for the Sole Survivor via the robot workbench. So you can't hear the random chatter some raiders, super mutants and other NPCs. In my opinion, this ruin immersion of the game. Contents 1 Release and availability 2 Characters 3 Factions 4 Robots and computers 5 Locations 6 Items 6.1 Armor and clothing 6.2 Consumables 6.3 Holotapes 6.4 Notes 6. It requires the player character to be level 15 to start playing. For example " You Talk Too Much" just reduces the reaction radius and the talk frequency of all NPCs in the game. Automatron is the first add-on for Fallout 4, released on March 22, 2016. What is the difference from other mods such as "You Talk Too Much". Id probably take any armor and weaponary off them and make them into a gimped protectron or mr handy so theyre easier to kill. However, Doesnt it bother you that you, the player, build a robot from scratch and then paint your masterpiece only to find that your canonically brand-new paint job is instantaneously rusted and. Sorry for my English. This is my first mod ever. of 2 - Automatron Paint Jobs - posted in Fallout 4 Mod Requests: Okay, so I know that given the many resources available in the automatron mod, this request could be pretty time-consuming. This mod makes everyone shut up when they use idle behavior. Try to send all your companions to one settlement and not get crazy of their random conversation.
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